I looked into Grid planning, as it seems an efficient way of designing a city because It’s a neat and as I said, efficient. Once you’ve designed your city you can essentially just start designing block by block, which is why this is interesting. So I think I will be taking aspects of grid planning ( streets running at right angles) into account when designing my city. Many cities were planned using a grid system, one of the main problems with a grid plan is the lack of specialisation and most of the conveniences being around the cities main arteries(although that's only in real life)
I think I'll be going for a loose grid plan kind of look on my run-down town, which would make it neat but look empty with the spacing.
I looked into Urban planning, mostly for the Aesthetics aspect, as I’m hoping to combine the style of grid planning whilst still adding some Aesthetically pleasing things(hopefully). For example; Bath was designed with Aesthetics in mind, so I wan't some aesthetically pleasing buildings as oppose to blocks of stone.
I also looked into Town Squares and the relevance they can have in planning, as the developed side of my project will have a town square, with a fountain located in the center (It states that Town squares often have a statue or fountain in the center). I may change it from a fountain a standard fountain to a "pool" style fountain.
I'll probably start with the town square and build outwards, but this may change.
From Wiki : The basic plan consisted of a central forum with city services, surrounded by a compact, rectilinear grid of streets - This is the way Romans designed their cities and I like this, It fits my idea of building around my town center and then branch outwards.
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